Journal and Conference Articles
- Bret Jackson, Logan B. Caraco, Zahara M. Spilka. "Arc-Type and Tilt-Type: Pen-based Immersive Text Input for Room-Scale VR". In: Symposium on Spatial User Interaction (SUI '20). 2020. https://doi.org/10.1145/3385959.34184534. (PDF 1.4MB)
- Bret Jackson, Kayla Beckham, Anael Kuperwajs Cohen, Brianna C. Heggeseth. "Comparing Convex Region-of-Interest Selection Techniques for Surface Geometry". In: Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology (VRST). 2019. (PDF 305MB)
- Bret Jackson, Brighten Jelke, and Gabriel Brown. "Yea Big Yea High: A 3D User Interface for Surface Selection by Progressive Refinement in Virtual Environments". In: Proceedings of IEEE Virtual Reality. 2018. (PDF 6.45MB) (Video)
- Shilad Sen, Anja Beth Swoap, Qisheng Li, Brooke Boatman, Ilse Dippenaar, Rebecca Gold, Monica Ngo, Sarah Pujol, Bret Jackson, and Brent Hecht. "Cartograph: Unlocking Spatial Visualization Through Semantic Enhancement". In: Proceedings of the ACM Intelligent User Interfaces Conference. ACM, 2017, pp. 179–190. (PDF, 14.6 MB)
- Bret Jackson and Daniel F. Keefe. "Lift-Off: Using Reference Imagery and Freehand Sketching to Create 3D Models in VR". In: IEEE Transactions on Visualization and Computer Graphics 22.4 (2016), pp. 1442–1451. Also presented at the Best of IEEE VR session at SIGGRAPH 2016. (PDF, 1.31 MB) (Video)
- Kyungyoon Kim, Bret Jackson, Ioannis Karamouzas, Moses Adeagbo, Stephen Guy, Richard Graff, and Daniel F. Keefe. "Bema: A Multimodal Interface for Expert Experiential Analysis of Political Assemblies at the Pnyx in Ancient Greece". In: Proceedings of the IEEE 10th Symposium on 3D User Interfaces. 2015. (PDF, 2.09 MB) (Video)
- Bret Jackson, Tung Yuen Lau, David Schroeder, Kimani C. Toussaint Jr., and Daniel F. Keefe. “A Lightweight
Tangible 3D Interface for Interactive Visualization of Thin Fiber Structures”. In: IEEE Transactions on Visualization
and Computer Graphics 19.12 (2013), pp. 2802–2809. (PDF, 1.10 MB) (Video)
- Bret Jackson, Dane Coffey, and Daniel F. Keefe. “Force Brushes: Progressive Data-Driven Haptic Selection and
Filtering for Multi-Variate Flow Visualizations”. In: Proceedings of EuroVis 2012. Vienna, Austria: Eurographics
Association, 2012, pp. 7–11. (PDF, 3.65 MB) (Video)
- Bret Jackson, David Schroeder, and Daniel F. Keefe. “Nailing down multi-touch: anchored above the surface interaction
for 3D modeling and navigation”. In: Proceedings of the 2012 Graphics Interface Conference. GI ’12. Toronto,
Ontario, Canada, 2012, pp. 181–184.(PDF, 1.07 MB) (Video)
- David Barbella, Sami Benzaid, Janara Christensen, Bret Jackson, Victor Qin, and David Musicant. “Understanding
Support Vector Machine Classifications: A Local Approach”. In: Proceedings of The International Conference on
Data Mining (DMIN ’09). CSREA Press, 2009, pp. 305–311(PDF, 209 KB)
Workshop Papers
- Bret Jackson. OVR Stylus: Designing Pen-Based 3D Input Devices for Virtual Realityy. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Atlanta, GA, USA, 2020. pp. 13-18, doi:10.1109/VRW50115.2020.0-266. (PDF, 15.3 MB)
- Seth Johnson, Bret Jackson, Bethany Tourek, Marcos Molina, Arthur G. Erdman, and Daniel F. Keefe. “Immersive Analytics for Medicine: Hybrid 2D/3D Sketch-Based Interfaces for Annotating Medical Data and Designing Medical Devices”. In: Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces, Immersive Analytics: Exploring Future Interaction and Visualization Technologies for Data Analytics Workshop. ISS Companion ’16. New York, NY, USA: ACM, 2016, pp. 107–113. (PDF, 7.64 MB)
- Bret Jackson, Dane Coffey, Lauren Thorson, David Schroeder, Arin Ellingson, David Nuckley, and Daniel F. Keefe.
Toward Mixed Method Evaluations of Scientific Visualizations and Design Process as an Evaluation Tool. BELIV
2012: Beyond Time and Errors: Novel Evaluation Methods for Visualization,Workshop at IEEE VisWeek 2012. 2012. (PDF, 3.50 MB)
- Dane Coffey, Bret Jackson, and Daniel F. Keefe. Immersive VR Touch Workbenches: Applications in Engineering and
Art. The 3rd Dimension of CHI (3DCHI) Touching and Designing 3D User Interfaces Workshop at CHI 2012. 2012. (PDF, 226 KB)
- Bret Jackson, Kyungyoon Kim, Richard Graff, Azadeh Rabbani, Christopher L. Johnstone, and Daniel F. Keefe. Immersive VR for Visualizing Ancient Greek Rhetoric. Immersive Visualization Revisited: Challenge and Opportunities Workshop at IEEE VR 2012. 2012. (PDF, 0.98 MB)
- Bret Jackson and Daniel F. Keefe. Sketching Over Props: Understanding and Interpreting 3D Sketch Input Relative
to Rapid Prototype Props. IUI 2011 Sketch Recognition Workshop. 2011. (PDF, 1.0 MB)
Panels
- Daniel Acevedo-Feliz, Bret Jackson, Daniel Keefe, Ryan Pavlik, Jurgen Schulze, Bill Sherman, and Alexis Vartanian.
VR Toolkits: Why do We Keep Reinventing the Wheel? IEEE Virtual Reality 2014 Panel. 2014.
Posters
- Kyungyoon Kim, Bret Jackson, Ioannis Karamouzas, Stephen J. Guy, Richard Graff, and Daniel F. Keefe. Poster:
Immersive Visualization and Spatial Analysis of Oratorical Performance Venues in Ancient Greece. CRA-W Grad
Cohort Workshop. 2013
- Kyungyoon Kim, Bret Jackson, Ioannis Karamouzas, Stephen J. Guy, Richard Graff, and Daniel F. Keefe. Poster:
Immersive Visualization and Spatial Analysis of Oratorical Performance Venues in Ancient Greece. Minnesota Supercomputing
Institute Research Exhibition. 2013
- Bret Jackson, Kyungyoon Kim, Lauren Thorson, Richard Graff, Azadeh Rabbani, Christopher L. Johnstone, and
Daniel F. Keefe. Poster: Visualizing Ancient Greek Rhetoric in Immersive Virtual Reality. U-Spatial Symposium 2012
(Best Poster Humanities Category). 2012
- Kyungyoon Kim, Bret Jackson, Lauren Thorson, Richard Graff, Azadeh Rabbani, Christopher L. Johnstone, and
Daniel F. Keefe. Poster: Visualizing Ancient Greek Rhetoric in Immersive Virtual Reality. Minnesota Supercomputing
Institute Research Exhibition 2012 (Best Poster Finalist). 2012
- Vamsi Konchada, Bret Jackson, Trung Le, Iman Borazjani, Fotis Sotiropoulos, and Daniel F. Keefe. Poster: Supporting Internal Visualization of Biomedical Dataset via 3D Rapid Prototypes and Sketch-based Gestures. Interactive
Graphics and Games 2011. 2011